Mob Health Scaling
- 1 player - 100% health
- 2 players - 175% health
- 3 players - 250% health
- 4 players - 325% health
Now, these numbers were taken from the Skeleton King's health values in the last beta patch before the beta ended on May 1. While these percentages are not related strictly to Inferno it may make you reconsider attempting to go it alone. Based on these numbers you can see that there is a distinct advantage to bringing 3 friends with you. The health scaling is in your favor, and you are bringing a lot more potential control abilities to the table with a larger group. Stick with groups of 3 or 4 for the best chance of success, but also know that if you solo it you are truly a badass.
Mob Levels and Gear in Each Act
- Act I - Level 61
- Act II - Level 62
- Act III - Level 63
- Act IV - Level 63
The mob levels scale up pretty dramatically as you go through the various acts. Those of you familiar with Diablo 2 and how hard some monsters could be even if you out-leveled them by a good bit. Combine this with the fact that there is a separate tier of gear in each act and it seems as though Blizzard's design is that you will farm each act before progressing to the next.
- Inferno difficulty was doubled
Jay Wilson - "Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough.
Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focussed on making that as difficult as we could make it."
- No one has beaten Inferno
So there you have it. It looks like Inferno difficulty is shaping up to be quite the challenge for the average gamer. It's a good thing that we're not your average gamers.